![]() ![]() ![]() Use a Fresnel shader in the transparency and alpha channels on the volume to fake the way light hits a volume (often you will need a stack of shaders to add subtlety. ![]() However, here are a few solutions to try (keeping in mind that TP is more than 20 years old and hasn't really had an update since, so its a bit of a hack).Ĭreate an xpresso for the ring in TP and use the Volume Builder to mesh it - maybe add some animated noise to the volume stack to erode and enhance it - try both SDF and Fog. ![]()
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